A hexgrid based "number go up" tower defense game
  • Svelte 63.2%
  • TypeScript 30.5%
  • HTML 5.1%
  • JavaScript 1.2%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-09-06 10:59:51 -04:00
public Initial commit 2026-08-29 08:15:50 -04:00
src Enemy cells no longer delete each other 2026-09-06 10:59:51 -04:00
.gitignore Initial commit 2026-08-29 08:15:50 -04:00
index.html Basic NGU onclick handling 2026-08-31 09:01:26 -04:00
package-lock.json Initial commit 2026-08-29 08:15:50 -04:00
package.json Initial commit 2026-08-29 08:15:50 -04:00
README.md Initial commit 2026-08-29 08:15:50 -04:00
svelte.config.js Initial commit 2026-08-29 08:15:50 -04:00
tsconfig.app.json Initial commit 2026-08-29 08:15:50 -04:00
tsconfig.json Coordinates exist 2026-09-02 21:23:44 -04:00
tsconfig.node.json Initial commit 2026-08-29 08:15:50 -04:00
vite.config.ts Initial commit 2026-08-29 08:15:50 -04:00

Simple idle game idea

  • Hex grid that operates on "ticks"
  • Each hexagon is a Cell
  • If an enemy EVER touches a NGU Cell, GAME OVER

Cells

  • NGU (Number Go Up) Cell
    • Each tick, generate 1 number